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Guitar Hero Turns 20 – How a Plastic Axe Bridged Generations Among Music Generations

It has been 20 years after the legendary game first launched in North America, giving everyday gamers the tools to feel like a rock star. Figuratively speaking, but try telling that anyone who has nailed Free Bird’s four-minute instrumental break before an enthusiastic crowd of friends.

Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen in time with a song. Every sequence corresponded to specific notes, producing the sensation of an authentic live show.

The studio previously experimented in the music genre prior to teaming up with RedOctane, which was acquired by Activision in 2006. Collaboratively, they laid the foundations for an unlikely billion-dollar franchise that had a remarkable impact for many of the artists included, showcasing decades-old bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the recordings – even though the first two games mostly used rerecorded tracks.

“We reproduced every song since the cost prohibitive,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We couldn’t get bands like the Who – RedOctane had virtually no money, and we were pretty convinced it would fail. However, when Guitar Hero took off, album purchases and radio play were going up, everyone wanted to be in.”

He adds: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the songs they loved. It became an intergenerational thing.”

Timeless Music Gains a New Audience

Irish group the Answer included their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought classic rock back into vogue: “The game offered a larger, younger audience. Typically such music was seen as music that was past it, but then when it was featured on the title young people discovered it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ tag. It gave all our music renewed popularity.”

In 2008, the band's debut album remained unreleased in the US, so the game was a key medium for exposure for the band during their a North American tour opening for the rock giants. “Their crew were playing the song during travel, and several recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs Enduring Influence

Music's heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions centered around their music collections and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group greater revenue compared to their studio albums. It sold more than half a million units upon release, and demand for their songs saw an increase of up to 40% during an era as the industry faced decline.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. The song is challenging enough on the hardest setting, let alone performed at increased tempo while hitting every one of the thousands of cues. They claimed requiring nine months of practice.

“The game is a fun, fantasy thing. If you play Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” notes musician the artist.

DragonForce had already wrapped up a successful tour when their hit was featured in the third game, but Li says it turned them into a household name. “I remember our distributors calling to tell me that we were records were moving rapidly,” he says. “It exploded when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it risked eclipsing all other the band has done. Last year, the song featured in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” Li says. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy from the Plastic Guitar

Top-tier marketing, whether it’s for automobiles, clothes or games, goes further than selling something – it inspires a longing. Was the game able to harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the creators felt that there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to participate”.

The majority of Guitar Hero games came out over a mere half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a short-lived revival several years later.

Titles such as the fan project and newer releases have kept the scene alive, and there’s expectations of a new product from the founders on the way. Recently formed developers has begun work on their first music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following the classic?

“We thought such titles could be like Madden where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, so I’ve always been optimistic. It's entirely possible why it can’t persist with new generations.”

MH
The writer

Megan Harris

A blockchain enthusiast and financial analyst with over 8 years of experience in crypto markets and decentralized finance.

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